Silent Hill 4 The Room Amazon
Silent Hill 4: The Room is the fourth installment in the Silent Hill survival horror series. The game was developed by Team Silent and published by Konami. It launched in North America on September 17, 2004, for the PlayStation 2, Xbox, and PC.
The Japanese version of the game would subsequently be released digitally on the PlayStation 3 in Hong Kong, Japan, and Indonesia in 2012 and 2013 respectively.[1] [ii] [3] The English-linguistic communication PC version was given a wider re-release with patches in October 2020.[4]
Plot
- Note: For more information about Walter'south Otherworlds and the events and characters in them, see Walter's Otherworlds. It is unsaid that the game is set up in 2001.
Henry Townshend is living in S Ashfield, a city that's half a day's drive abroad from Silent Colina. He is content with his life, living in the S Ashfield Heights apartments. However, ane twenty-four hours he finds himself mysteriously locked in his ain flat, Room 302. Along with experiencing strange and nightmarish dreams, he cannot escape through either the windows or his front door, which has been chained close from the inside. No 1, not fifty-fifty people continuing directly outside of it, can hear him when he pounds on the door and cries for help. The other residents detect Henry'due south absence, but deport on with their everyday lives. Fifty-fifty with the right primal, the superintendent, Frank Sunderland, cannot open Room 302. Eileen Galvin, Henry's next door neighbor in Room 303, is concerned about Henry's welfare, though he can but detect her through Room 302'south peephole and walls. By listening to Eileen, Henry learns that she is passing fourth dimension in her apartment simply before arriving at a friend's party.
Henry discovering the hole in his bathroom.
After five days of entrapment, Henry finds a hole that has opened up in his bathroom wall. Armed with only a steel pipe that broke loose when the wall opened, he proceeds to venture into the hellish madness of diverse Otherworlds. The pigsty leads Henry to a diversity of strange areas, inhabited by dangerous and sometimes immortal creatures. He is able to travel between these worlds and his flat through mysterious holes resembling the Halo of the Sunday. Every fourth dimension he travels back to his apartment, Henry finds himself waking up on his own bed. In these worlds, Henry witnesses the murders of people who are stuck in respective realms like him; the murders likewise occur in the Real World. The victims are Cynthia Velasquez, Jasper Gein, Andrew DeSalvo, and Richard Braintree.
Walter Sullivan.
As Henry investigates further, he learns more nigh Walter Sullivan, a series killer that terrorized Ashfield several years ago and left numbers carved into his victims; Walter was eventually arrested and killed himself before long after. However, these new victims deport like numbers carved into their bodies, matching Walter's modus operandi, and subsequent events propose that Walter has come back as a ghost. Walter was built-in in Room 302, and his parents abandoned him immediately after he was born and were never seen again. Frank Sunderland handed the newborn to the medics, and Walter found his way to the Wish House Orphanage in the wood outside of Silent Colina, where he was taught occult rituals and teachings of the Order. Walter began to believe that Room 302 itself was his "female parent". As an developed, Walter decided to "awaken" his "female parent" by purifying "her" through the "21 Sacraments" ritual, which required 21 murders. Walter killed 10 people in dissimilar ways, and he ended each murder by taking their hearts out. Afterwards, Walter performed the Ritual of the Holy Assumption, which allowed him to make himself the eleventh victim through suicide and still remain in his own, manifested world. The four victims that Henry encounters in his wanderings are victims 16 through 19. In Walter's Otherworlds, Henry also meets ii versions of Walter: an immortal developed and a kid manifestation conjured by Walter's reminiscences.
Eileen thanks child Walter for protecting her from adult Walter's assault on her life.
After exploring Walter's first four Otherworlds, Henry arrives in the fifth Otherworld: an alternate South Ashfield Heights. He sees Walter Sullivan knocking on Eileen'southward door, and after finding the key that unlocks Eileen'southward room, Henry witnesses her bleeding to death on her living room floor, having been assaulted past Walter and named the side by side victim. Eileen thank you Walter's younger self for trying to protect her from his adult self and then passes out. Following Eileen'southward supposed death, Henry wakes upwards in Room 302 and notices an ambulance on its way to St. Jerome'southward Hospital.
Henry taking Eileen through a Halo of the Dominicus.
In his apartment, Henry notices "hauntings" invading from the Otherworld. Henry creates a new hole in his laundry room that leads to St. Jerome's Hospital'south Otherworld, where he discovers Eileen, alive, in one of its rooms. Henry and Eileen determine to stay together and discover a fashion out of Walter's globe. Henry takes Eileen to a Halo of the Sun; nonetheless, he realizes that he is the merely one who can utilize them equally she is unable to see them. Eileen tells Henry almost Joseph Schreiber, Room 302's previous resident and a journalist who disappeared six months before Henry moved in. Henry and Eileen then determine to "become down into the deepest part of him and wait for the ultimate truth".
Henry and Eileen on the spiral staircase.
After leaving the infirmary, Henry and Eileen observe themselves on the pinnacle of a spiral staircase, full of foreign objects such equally human limbs and shadowy figures. Each Otherworld is continued by the staircase, and Henry and Eileen must descend information technology in lodge to "discover the ultimate truth". The Otherworlds are the aforementioned as before, except that a few paths that had been blocked before are now accessible and each victim is now a ghost that tin can exist deadly to Henry's wellness. In the first Otherworld revisited, Henry meets the victim Cynthia Velasquez, who has long, flowing black pilus that covers her face. In the 2d Otherworld, Henry discovers the ghostly Jasper Gein, who is constantly ablaze. It is while exploring this world that Henry realizes that Walter Sullivan is now pursuing he and Eileen. In the third Otherworld revisited, Henry finds the haunted Andrew DeSalvo, who is shirtless and must be pinned down with a Sword of Obedience in order to continue. While revisiting the fourth Otherworld, Henry locates the victim Richard Braintree, who has the ability to teleport; also in this world, Walter Sullivan kidnaps his younger, manifested cocky.
Walter's crucified corpse, "eleven/21" on his feet.
Afterward defeating The I Truth, Henry and Eileen reach the lesser of the screw staircase and find a nighttime abyss with Room 302 of the Past, a memory of Joseph Schreiber's. Henry and Eileen meet Joseph Schreiber in Room 302 of the By, who appears as a statue in the ceiling. He tells them about Walter'south history and reveals that these Otherworlds are a creation of Walter's Holy Assumption ritual. Before his voice fades away, Joseph tells them that they are the last victims: Eileen, the "Mother Reborn", and Henry, the "Receiver of Wisdom". They must kill Walter in society to foreclose the 21 Sacraments, or else he will kill them. In Room 302, Henry is shocked and speechless when he discovers a sealed room in his apartment that contains Walter Sullivan'southward crucified corpse. After using the keys found in Walter'due south coat pocket, Henry unlocks his chained front door and is bewildered that South Ashfield Heights has also been transformed into a sickening realm. Eileen then appears in the corridor, and they reunite.
Eileen becoming possessed by Walter.
In the apartment Otherworld, Henry examines six, hanged corpses; each one eliminates a chain that is forbidding entry to the superintendent'southward room and has a memory of Walter's father's vox. Inside Frank Sunderland'south room, Henry discovers Walter's umbilical cord that Frank had kept in a box for decades; Henry suddenly sees flashes of Walter's memories in his mind, and he falls to the floor with a massive headache. Eileen tries to comfort him, but she leaves to discover Walter'due south kid self on her own, and they split.
Henry spearing the Conjurer.
Henry returns to Room 302 and discovers that Walter'southward corpse has disappeared. Underneath where Walter'southward corpse was lies a round, black abyss. Henry enters the completeness and comes beyond a big room with a spiked, spinning mechanism in the center with a puddle of blood surrounding it. In that location are besides eight spears and a giant monster resembling a torso in the room. Walter Sullivan confronts Henry, who realizes that Eileen is possessed and is about to walk into the large mechanism, unconsciously killing herself. The final fight of the game takes place; Henry uses Walter's umbilical string on the monster, allowing him to spear it. Walter and then loses his immortality and Henry defeats him.
Endings
A possessed Eileen walking to her death.
The game has a total of 4 possible endings. Dissimilar the previous three installments, there is no UFO ending. It is also unknown which ending is canon.
At that place are two factors that determine the ending:
- If Henry saves Eileen in time during the final boxing (if Eileen was injured too much during the game, it may be incommunicable to salve her; however, Henry can place Holy Candles to irksome her down)
- If Henry cleared 80% of the Room 302 hauntings throughout the game.
The endings are:
Henry giving flowers to Eileen.
- Escape - Later Walter falls to the floor, he raises his arm, calling out "Mom" before he goes motionless. The room starts to shake, and Eileen, even so live and no longer possessed, slumps to the ground. Henry calls her name and reaches out to her. Young Walter knocks on Room 302'southward door in Walter'south apartment earth, calling to his "mother" to let him in. He and then falls to his knees and to the floor, fading abroad. Later he disappears, the door leading to Henry'southward apartment opens. Next, Henry is walking away from S Ashfield Heights, and he looks back and then continues on, saying Eileen's proper noun. I day later on, Henry visits Eileen in a normal hospital. Henry smiles and gives Eileen a bouquet of flowers, alluding that their relationship has strengthened over their previous recognition of ane another. Eileen says to him, "Guess I'll have to detect a new place to alive, huh?" This ending is considered the best. To obtain information technology, the player must salvage Eileen and articulate at least fourscore% of Henry's apartment of hauntings.
- Mother - This scene is the same every bit "Escape", except when Henry visits Eileen in the hospital, she tells him "Well, I guess I can go back to Due south Ashfield Heights now." Henry's apartment is then shown as it was at the start of the game, covered in blood and rust, implying that spirits still haunt Room 302 and that Eileen may still be possessed. To obtain it, the actor must relieve Eileen, but not clear at to the lowest degree 80% of Henry'south flat of hauntings.
- Eileen'southward Death - Subsequently Walter falls to the floor, he raises his arm, calling out "Mom" before he goes motionless. The room starts to milk shake. Young Walter knocks on Room 302's door in his apartment globe, calling out for his "female parent" to allow him in. He then falls to his knees and to the floor, fading abroad. Afterwards he disappears, the door leading to Henry'due south flat opens. Henry sits up in his bed one time more and and so hears on the radio, to his despair, that Eileen has died of her wounds. After Henry finds out about Eileen'south expiry, he falls to his knees and says her proper name. To obtain it, the player must permit Eileen die, but they do have to articulate at least eighty% of Henry'south apartment of hauntings.
Room 302 in the Otherworld.
- 21 Sacraments - Afterwards Walter falls to the floor, he raises his arm, calling out "Mom" earlier he goes motionless. Henry stares down at him, and then suddenly falls to his knees, belongings his head in pain. He and then stands upwardly, as if possessed by Walter. Immature Walter then appears in Room 302 as information technology was at the outset of the game, with blood and rust. He cuddles up to the couch maxim, "I'one thousand home, I won't let anyone make it the way... I'm gonna stay with you lot forever..." The radio turns on with a news bulletin announcing the deaths of Eileen, Henry, and others, as the adult Walter lies motionless confronting a wall. To obtain it, the thespian must let Eileen die and not clear at least 80% of Henry's apartment of hauntings.
Gameplay
A Room 302 haunting.
Silent Hill 4: The Room is the outset game in the series to feature a first-person perspective. In Room 302, the player navigates through a first-person perspective and can access their simply salvage point and enter the Otherworlds through holes formed in the walls. For the commencement half of the game, the room will too heal the thespian.
However, the 2d half of the game has the room become possessed by various hauntings, which drain Henry's health. They can be exorcised with Holy Candles and Saint Medallions. The role player can plow on the radio by Henry's TV and its static volition notify the player of hauntings.
Silent Hill 4 - Gameplay
Henry and Eileen exploring Walter's Otherworld.
In the master levels of the game, the third person perspective returns. Unlike other Silent Hill games, the player just has a limited particular inventory which can exist managed by dumping unneeded items in a chest in Henry's room. In addition, the tanks controls are completely removed in favor of directional controls.
Brittle melee weapons are also introduced including a variety of golf clubs. Henry tin can too charge his melee weapon if the assail push is pressed for a few seconds for a more than powerful strike.
One of the most significant additions are Ghosts, which are the unkillable spirits of Walter Sullivan's victims. The ghosts accept the ability to hurt Henry with a dissentious "aura" that can be nullified by Holy Candles and Saint Medallions. The same items tin also exorcise the hauntings in Henry's apartment. Ghosts can too exist knocked downwardly for a long time with one of the 2 silver bullets and pinned permanently with one of five Sword of Obediences. There are ten types of Ghosts in total (excluding Walter, who cannot be pinned), so it is up to the player to decide who to pin. However, Eric Walsh is already pinned by default, then if anything, there are ix ghosts to be concerned nigh.
Eileen attacking a Twin Victim.
In the second one-half of the game, Henry is accompanied by his neighbour Eileen Galvin and must escort her. Eileen cannot die while she is with Henry, although as she takes impairment, she succumbs to possession by Walter Sullivan. Eileen walks slower than Henry due to her injuries and cannot climb ladders. The player tin can as well equip Eileen with a weapon to have her join Henry in combat or to defend herself. The damage Eileen takes in the game determines whether or not she dies in the last boss fight, directly affecting the catastrophe achieved.
Further divergences from the other games include the absence of a flashlight and radio, although Henry has a stereo which alerts him of hauntings and uses a torch to illuminate dark wells to observe the pieces of a burned doll. The controller vibration in the previous three games does non indicate Henry's heartbeat, simply vibration is present when Henry is attacked or uses a weapon.
Music
The soundtrack encompass depicts Japanese artwork of a representation of the final boss battle.
- Main commodity: Silent Hill four: The Room Original Soundtracks
The original two-disc soundtrack for Silent Colina 4: The Room is Silent Hill 4: The Room Original Soundtracks, which was equanimous by Akira Yamaoka and released in Japan on June 17, 2004. It also contains some songs that were unused in the game.
The game's main theme is "Room of Angel", written by Joe Romersa with vocals by Mary Elizabeth McGlynn. There are also many vocal songs in the soundtrack, including "Cradle of Forest" (the game's ending theme), "Your Rain", "Tender Saccharide", and "Waiting For You ~ LIVE at 'Sky'due south Nighttime' ~ ". A remix of "Your Rain" was featured in Trip the light fantastic Dance Revolution: Extreme.
A noticeable divergence of the music compared to the other games in the serial is that the game features songs that have more rhythm and beat, giving a more than "hip" or "trance-like" feeling. Guitar and drums are prominent instruments.
Evolution
Later on Silent Colina 3 was released, Team Silent wanted to create a sequel.[1][two] In actuality, Silent Hill 3 and 4 were developed around the same time, "near simultaneously".[three]
Despite what has been popularized around the Net, Silent Hill 4: The Room, in all stages of development, was always meant to be continued to Silent Colina at to the lowest degree every bit a "spin-off of Silent Loma". An interviewer asked:
- "Is it truthful that The Room was non originally going to exist part of the Silent Hill series and that this was only inverse part way through development?"
In response:
| " | In a sense this is true because the game began life as but Room 302. Even so, information technology was always at least a spin-off of Silent Hill and the most important thing was merely that information technology be different to the previous games. Certainly if Silent Hill had not existed we would not have gotten the idea for The Room, so in that sense they have always been together.
| " |
It is imitation that this original conception (Room 302) was a completely separate horror game unrelated to Silent Hill that did not accept Silent Hill in mind.
For example, the idea that 50% or more into evolution, Room 302 was transformed into Silent Hill iv and that developers only sprinkled and inserted some Silent Colina references well-nigh the terminal months of the development is incorrect. It'southward likely that before even v-ten% of the game's development, information technology was decided and finalized that Room 302 would be a proper Silent Hill game.
Some of the different gameplay mechanics and alter, such as Room 302 as a hub earth, were intentional considering the developers wanted "change" and "new" equally the focus. In that location is no proof that a single idea in the last version of Silent Hill 4 (such as invincible ghosts, no flashlight, or not visiting the town of Silent Loma for much of the game) was the result of Room 302 beingness a spin-off or "Silent Hill 4 never being meant to be a Silent Hill game". Similarly, effectually the commencement one-half of Silent Hill iii isn't fix in the boondocks of Silent Hill.
| " | We wanted to make a sequel afterward Silent Hill three and y'all could say that was the initial concept, only upon that we needed to implement a lot of new flavor to the sequel, otherwise information technology would have been the same old Silent Loma. Then for that, we created "The Room" as the concept for the game...
| " |
| " | Even though the Silent Loma 4 project was a proper sequel to the Silent Colina series, our tiptop objective for the game was "modify."
| " |
Defoliation is likely due to an interview which said "SH4 was not originally suppose to exist a Silent Hill."[vii] This is likely referring to the very early stages of Room 302 when the developers were uncertain if they wanted Room 302 to exist an official Silent Hill game; this is likely not referring to when the bodily development of the Silent Loma iv project seriously began.
Reception
Silent Loma 4 was more often than not well-received. The PlayStation two and XBox versions accept a Metacritic rating of 76, [8][ix] while the PC version was less well received, gaining a rating of 67.[10] The story, music, detailed environments, and graphics were by and large well-praised. Despite some criticism of the combat mechanics, the bulk of reviewers plant them to be a considerable improvement over those of the previous games. The atmosphere and fear factor was as well praised, with many critics finding the game "tense" and "damned scary".
Some common criticisms were having to constantly revisit Room 302, the ability to only hold 10 items, and the lack of detailed puzzles and boss fights (although the game technically has a few dominate fights). At that place was also the absence of the traditional radio and flashlight, and of a UFO ending (though an unused texture for a Channeling Stone in the game's files hint at developers' original intent to add such an catastrophe). Other mutual criticisms included—like previous games—poor camera control; "clunky" movement and gainsay controls; a lack of originality, with many finding it too similar to the previous games; and the "lazy" reuse of previous areas, which some reviewers criticized equally forcing "tiresome backtracking".
Trivia
James Sunderland examines Walter's grave.
- Silent Colina iv: The Room uses two minor unseen characters from previous installments as major characters in its plot. The antagonist of the game, Walter Sullivan, was offset referenced in a paper flake in Silent Hill 2 every bit having killed himself soon later on murdering twins Billy and Miriam Locane. The siblings also appear in the class of the Twin Victim creature Henry encounters. The 2nd reused graphic symbol is investigative journalist and previous tenant of Room 302 Joseph Schreiber, who was first referenced in Silent Hill 3 with a magazine article he had written condemning the "Promise House" orphanage run past the Order which the game'due south protagonist, Heather Bricklayer, can discover at Brookhaven Hospital.
- Memos about Mary Sunderland's nurse Rachel tin be found in Silent Hill 4: The Room. There is even a painting of her in Room 202 of South Ashfield Heights, giving a face to the grapheme.
- Frank Sunderland is the begetter of Silent Colina ii's protagonist, James Sunderland. James is said to have disappeared in Silent Colina together with his wife "several years agone".
- Silent Loma 2 appears to contain several foreshadowings of Silent Hill 4. At one point, James enters a bar with a cryptic bulletin scrawled on the wall: "There was a HOLE here. It'due south gone now". This could exist a reference to the kinds of spontaneously appearing and vanishing "holes" Henry uses to travel betwixt realms in Silent Hill 4.
- Eileen Galvin owns a Robbie the Rabbit (get-go introduced in Silent Hill 3) doll, which tin exist seen sitting on her bed.
- The Halo of the Sun, first appearing in Silent Hill 3, is seen during the loading screen and are the holes which Henry uses to travel between his apartment and Walter's worlds.
Room 302 Easter Egg in Downpour.
- In Silent Loma: Downpour, Murphy Pendleton can climb a fire escape ladder in Pearl Creek and enter through a window into a replica of Room 302. The window Murphy uses to enter leads to the living room, adjacent to the television and bookshelf. The java table is gone, equally are some of the paintings from effectually the apartment, but there are chains on the door and a blackness spot on the wall adjacent to Eileen'due south room. Murphy tin can explore the living room, kitchen, and hallway, but cannot enter any other rooms (the bedroom, bathroom, or laundry room). There is a handgun on the kitchen counter and a kickoff aid kit on a chair beside the window.
External links
- Silent Hill 4: The Room (Konami Nihon)
Videos
Trailers and music videos
Silent Colina four The Room commercial
Commercial.
Silent Loma 4 The Room Extended Trailer (Hd)
Trailer.
SH4 Tender Carbohydrate Official Music Video
"Tender Sugar".
Silent Colina - Room of Angel
"Room of Angel".
Your Rain (Dance Trip the light fantastic Revolution)
"Your Rain".
Cutscenes and gameplay
Cynthia's Expiry Silent Hill iv
Cynthia'due south death.
Jasper'south Death Silent Hill 4
Jasper's death.
Gum Heads
Building World.
Richard's Expiry Silent Hill 4
Richard's death.
Eileen's 'Expiry' Silent Loma 4
Eileen'due south "decease".
Walter'due south Shabby Doll (Silent Hill 4)
Walter and Henry.
Pet Shop
Animate being slaughter.
Silent Hill 4 The Room - Eileen Galvin
Eileen Galvin.
Silent Hill 4 Eileen'south possesed beliefs
Eileen being possessed.
Silent Hill 4 - Eileen Possessed
Eileen beating her arm.
Gallery
Japanese embrace.
Henry Townshend in Room 302.
Eileen Galvin in Room 303.
A Twin Victim.
Room 302 in the Otherworld.
Room 302 in the Otherworld.
Room 302.
Henry's locked door.
An case of a Room 302 haunting.
Subway undercover.
Henry and Jasper in the Wood Earth.
Henry facing a Twin Victim in the H2o Prison.
Henry encountering a Glue Head in the Edifice World.
A room in St. Jerome'south Hospital.
Incubation room.
Peel room.
A room in St. Jerome's Hospital.
Henry fighting Cynthia's ghost in the Subway World.
Henry and Eileen in Eric Walsh's abode.
Henry fighting The One Truth.
Southward Ashfield Heights in the Otherworld.
Young Walter knocking on Room 302.
Patients.
Wallpaper.
Wallpaper.
Warning screen back.
References
- ↑ https://store.playstation.com/en-hk/product/JP0101-NPHD00025_00-0000000000000000
- ↑ https://store.playstation.com/ja-jp/product/JP0101-NPJD00022_00-0000000000000000
- ↑ https://store.playstation.com/en-id/product/JP0101-NPHD00025_00-0000000000000000
- ↑ https://www.eurogamer.net/articles/2020-ten-02-silent-hill-4-the-room-latest-konami-classic-to-get-gog-re-release
| Silent Hill games v · e · d | |
|---|---|
| Principal series | Silent Hill · 2 · 3 · 4 · Origins · Homecoming · Shattered Memories · Downpour |
| Ports / Adaptations | Play Novel · Mobile · HD Collection · Slot machine · Escape · Return |
| Spin-offs | The Arcade · Orphan · Mobile two · Mobile three · The Escape · Book of Memories |
| Crossovers | Dead by Daylight: Chapter Sixteen - Silent Hill · Night Deception: Monsters & Mortals - Silent Loma |
| Cancelled | Silent Hills (P.T.) · Cancelled projects |
| Production | Konami · Team Silent · Climax Studios · Double Helix · Vatra Games · WayForward Technologies · TAKASAGO |
| Extras | Inspirations · Features |
| 5 · e · d Silent Colina iv: The Room |
|---|
| Characters |
| Major Characters |
| Henry Townshend - Eileen Galvin - Walter Sullivan - Cynthia Velasquez - Jasper Gein - Andrew DeSalvo - Richard Braintree - Joseph Schreiber |
| Other Characters |
| Frank Sunderland - Billy Locane - Bobby Randolph - Eric Walsh - George Rosten - Jimmy Stone - Mike - Miriam Locane - Peter Walls - Rachel - Rick Albert - Robbie the Rabbit - Sein Martin - Sharon Blake - Steve Garland - Toby Archbolt - William Gregory - James Sunderland - Mary Shepherd-Sunderland |
| Weapons |
| Aluminum Bat - Chainsaw - Handgun - Submachine Gun - Pocketknife - Pipe - Bug Spray - Chain - Eileen's Bag - Golf Club - Nightstick - Pickaxe of Despair - Revolver - Rusty Axe - Riding Crop - Spade - Stun Gun - Torch - Wine Canteen |
| Monsters |
| Bottom - Conjurer - Eileen Head - Ghost (Victim 16 - Victim 17 - Victim 18 - Victim 19) - Greedy Worm - Gum Caput - Hummer - Patient - Sniffer Canis familiaris - The One Truth - Toadstool - Tremer - Twin Victim - Wall Man - Wheelchair |
| Locations |
| Albert'due south Sporting Goods - Ashfield - Bar Southfield - Garland's - Hotel South Ashfield - Room 302 - Room 302 of the By - Silent Hill Woods - South Ashfield Heights - South Ashfield Station - Spiral Staircase - St. Jerome's Infirmary - Toluca Lake - Water Prison - Wish House Orphanage |
| Terms |
| 21 Sacraments - Expiry Machine - Haunting - Holy Candle - Manifestation - Map - Monster - Real World - Ritual of the Holy Assumption - Saint Medallion - Sword of Obedience - The Gild - Walter's Otherworlds - Great Knife - Sexuality - Halo of the Sun - Red Square |
| Archives |
| Items - Keys - Puzzles - Soundtrack - Limited Edition Soundtrack - Secrets and Unlockables - Memos |
Source: https://silenthill.fandom.com/wiki/Silent_Hill_4:_The_Room

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